var system = server.registerSystem(0,0);
var eventName = "mason:"
var primaryClient = false

system.initialize = function() {	
	this.listenForEvent("mason:playerJoin", (event) => this.playerJoin(event));
	this.listenForEvent("mason:requestTool", (event) => this.broadcastTool(event));
	this.listenForEvent(eventName, (event) => this.itemUse(event));
};

system.broadcastTool = function(event) {
	event = this.createEventData("mason:registerTool")
	event.data = {}
	event.data.player = primaryClient
	event.data.item = "mason:"
	event.data.eventName = eventName
	event.data.returns = []

	this.broadcastEvent("mason:registerTool",event)
}

system.playerJoin = function(event) {
	if(!primaryClient)
	{
		primaryClient = event.data.player
	}
}

system.itemUse = function(event) {
}
